UI Inventory & Design Debt Audit
We catalogue every button, colour and pattern across your products, exposing duplication that slows teams down.
- UI inventory
- Inconsistency report
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Digital Experience & UI/UX Design
We build design systems with tokens, coded components and documentation in Figma and your front-end framework, so teams ship consistent interfaces faster and stop redesigning the same button.
What’s included
We audit, design and document a component library and token set so every team ships consistent interfaces faster.
We catalogue every button, colour and pattern across your products, exposing duplication that slows teams down.
We define scope, ownership and contribution rules, so the system stays maintained instead of fading after launch.
We define colour, type, spacing and elevation tokens that make rebranding and theming a quick change.
We build documented, variant-rich components in Figma so designers assemble screens quickly and consistently.
Matching coded components in your framework keep design and production aligned and cut front-end duplication.
Keyboard support, focus states and contrast are built in, helping your products meet WCAG expectations by default.
A searchable guide shows when and how to use each component, so new hires and vendors build correctly.
We set up release workflows and train your teams to adopt the system across products with minimal disruption.
Need something specific?
Why Kramate
We build one shared set of design parts so every team and every screen looks like the same company.
Instead of
screens that all look slightly different
With Kramate
We list every button and color you use now, then merge them into one clear set.
Instead of: a set only the outside designers understand
With Kramate: We run training sessions so your people can use and add to it on their own.
Instead of: guessing what is allowed and what is not
With Kramate: You get a plain guide that new staff and outside helpers can read in a short time.
Instead of: a big change that stops everything else
With Kramate: We start with one product and bring in the others as your team is ready.
Instead of: a system that is forgotten once it is built
With Kramate: Our monthly plan helps you add parts and keep the set tidy as you grow.
Our approach
We gather your scattered styles into one shared kit that every team can use.
7 clear steps 7 deliverables you keep
We collect every button, colour and layout across your products and show you where they do not match.
We agree who looks after the system and how new parts are suggested, approved and added.
We set the shared colours, text sizes and spacing in one place, so a brand change is a quick edit.
We build the reusable parts, such as buttons and forms, in Figma with each state clearly shown.
Developers receive matching parts in code, so what designers use looks the same as the live product.
We write a searchable guide that says when and how to use each part, with examples.
We show your designers and developers how to use and extend the system, and answer their questions.
Tools & technologies
Design tokens and components are built once and shared across your web and app products.
Expert guide
Design system development services produce a shared, reusable foundation for your interfaces: design tokens, coded components, usage guidance and a process for changing them. Designers and engineers then assemble screens from the same parts instead of redrawing and rebuilding buttons, forms and tables for every product.
The payoff is consistency and speed, but only if the system is adopted. Many libraries are built and then ignored because they do not match how teams actually work, so this guide focuses on structure, governance and rollout as much as on components.
Below you will find the layers of a system, the main build models, accessibility and security practices, regional points for the USA, UK, Australia and Singapore, cost drivers and a partner checklist.
A design system is more than a style guide or a Figma file. A style guide describes how things should look. A system also ships the code that implements it, and the rules for using and changing it. Four layers work together:
You usually need one when several products or teams share a brand, when screens that should match drift apart, when engineers rebuild the same component repeatedly, or when accessibility fixes must be applied in dozens of places. A single small product with one designer rarely does, and a lightweight set of tokens may be enough.
Structured thinking helps. Brad Frost’s Atomic Design (opens in a new tab) method describes building from small elements up to full pages, and many teams use that vocabulary when they plan a component library.
You do not always have to start from nothing. Public systems such as Material Design 3 (opens in a new tab), Fluent 2 (opens in a new tab) and the GOV.UK Design System (opens in a new tab) show how mature organizations document components and rules. Comparing the options early avoids over-building, and it is the first decision any design system development services engagement should settle.
| Approach | Best when | Trade-off |
|---|---|---|
| Adopt an existing system | You need working software quickly and a standard look is acceptable | Less brand expression; you follow the vendor’s roadmap |
| Extend an existing system with your tokens | You want proven components plus your own brand and a few custom patterns | Upgrades need care when your overrides touch internals |
| Build a bespoke system | You run several products, have distinct brand needs or unusual interaction patterns | Highest up-front effort and a permanent maintenance commitment |
Tokens work best in two tiers. Raw values such as a specific blue sit in a base tier. Meaningful names such as “primary action” or “error text” sit above them and point to the base values. This separation lets you add a dark theme or a second brand by remapping the upper tier rather than rewriting components.
Components should be built once in code and described in Figma with matching names, so designers and engineers refer to the same thing. Good practice includes:
The Figma Help Center (opens in a new tab) documents how variables, components and libraries are shared between files, which is the usual starting point for the design side.
A design system is the cheapest place to fix accessibility, because one corrected component repairs every screen that uses it. Build to the WCAG 2.2 (opens in a new tab) success criteria from the start: color contrast values in your tokens, visible focus styles, minimum target sizes, keyboard operation and correct labels.
For complex widgets such as tabs, menus and dialogs, the ARIA Authoring Practices Guide (opens in a new tab) describes expected keyboard behavior and roles. Document the accessibility notes beside each component so product teams do not break them when they compose screens. Keep in mind that a compliant component can still produce an inaccessible page if it is used badly, so audit finished products too.
Most failed systems fail socially, not technically. Decide early who owns the system and how a product team can request or contribute a change. Without a clear route, teams fork their own versions and consistency disappears.
Roll the system out through one real product first. A pilot exposes missing components and awkward APIs before you ask every team to switch.
These are illustrative examples of where a design system typically helps, not Kramate client results.
A design system carries your accessibility and branding decisions into every market, so regional rules matter at the token and component level. Treat the points below as a starting map and confirm requirements with legal counsel.
Plan for localization too: components need room for longer text, right-to-left languages if relevant, and regional date, number and address formats. Kramate publishes four to six hours of overlap with US Eastern time and a full working day with the UK, Australia and Singapore, which suits teams that review components together.
The effort in design system development services depends less on the number of components than on how many products consume them. The main cost drivers are:
With design system development services, a common plan is a short audit and a small core release, followed by incremental additions driven by real product needs. Fixed-price suits the initial foundation, while a dedicated team suits a system that keeps growing. Budget for maintenance as a permanent line item.
For design system development services, you get a dedicated project manager, updates in Slack or Teams each day, and a review of working components at the end of every two-week round. We sign an NDA before detailed discussions, and all intellectual property transfers to you. Kramate can lead the build or embed designers and engineers in your team, and the step-by-step process is described in our approach to design system work.
Teams that want to test layouts before components are final can pair this work with wireframing and prototyping, while UI/UX design services and SaaS product design feed the patterns the system standardizes. For production code, see web application development.
A design system is a shared set of design tokens, coded components, usage guidance and governance rules that teams use to build consistent interfaces. It differs from a style guide because it includes working code and a process for changing it.
A style guide documents appearance, such as colors and typography. A design system adds reusable implemented components, accessibility behavior and an ownership model, so teams can assemble screens directly from it instead of interpreting a document.
Usually when several teams or products need to look and behave alike, when engineers keep rebuilding the same components, or when accessibility fixes must be repeated across many screens. A single small product may only need tokens.
Give it an owner with allocated time, a clear contribution process, versioned releases, a deprecation policy and a way to see which products use which version. Regular feedback from product teams shows where gaps are.
Often yes. Adopting or extending a public system is faster than building from scratch and works well when a standard look is acceptable. Building a bespoke system makes sense for multiple products or distinctive brand and interaction needs.
It depends on how many products consume it and how many components are needed. A common approach is a small foundation release first, then incremental additions, so product teams benefit early.
FAQ
Cost depends on how many components and patterns you need, the number of products and platforms, existing design debt, documentation depth, theming needs and code implementation. We send a no-obligation estimate within 24 hours. A system with a large component library and theming for several brands costs more than a single-product kit.
Work typically runs through an audit of existing UI, foundations such as tokens, component design, code build, documentation and rollout. Duration depends on component count, platforms, and how many teams must agree on decisions. The audit of your existing screens comes first, because it shows how many duplicate buttons and styles exist.
You do. We sign an NDA before detailed discussions and transfer the Figma libraries, token files, component code and documentation to you. You can maintain and extend the system with any team afterwards. Design tokens, component code and the Figma library are delivered together, not locked in our tools.
We audit your current UI, then build components in the framework you already use and keep design libraries in the tool your designers use. Adoption can be gradual, so teams migrate screen by screen rather than all at once. If you use React or Vue, components are written in that framework so your developers can adopt them directly.
A style guide documents colors, fonts and brand rules. A design system also includes reusable components, design tokens, code, usage rules and governance. It gives designers and developers one shared source of truth. A style guide describes the look, while a design system also ships working components and rules for using them.
Look for faster screen builds, fewer one-off components, consistent UI across products and wide adoption by teams. Track component usage and design-to-code mismatches. A system nobody uses has failed, so adoption matters most. Useful signals are how many new screens reuse existing components and how few custom styles appear in code review.
Gather screenshots of your current products, brand assets, a list of platforms and frameworks, and a sponsor who can settle design disputes. Name who will own the system afterward. Governance is often what decides whether it survives. A shortlist of brand assets, screenshots and the frameworks in use gives the audit a quick start.
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