Stakeholder Interviews & Product Discovery
We align your goals, users and constraints up front so every design decision ties back to a measurable business outcome.
- Discovery brief
- Success metrics
- Stakeholder map
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Digital Experience & UI/UX Design
We pair user research with interface design, taking you from journey maps and wireframes to polished, developer-ready screens that make your product easier to learn, use and recommend.
What’s included
From user research to developer handoff, we design interfaces your customers adopt quickly and your engineers can build without guesswork.
We align your goals, users and constraints up front so every design decision ties back to a measurable business outcome.
We turn research into personas and journey maps that show where users struggle, so you fix the moments that cost you conversions.
We structure navigation and task flows so users find what they need in fewer clicks and support requests drop.
You click through a working prototype before development starts, so costly changes are caught while they are still cheap.
We craft polished, on-brand screens for web and mobile that build trust and keep your product looking professional.
Your team gets reusable components and tokens in Figma, so new features ship faster and stay visually consistent.
We test designs with real users and refine them, so you launch with evidence instead of opinions.
Annotated specs and assets go to your engineers, and we review the build against the design after release.
Need something specific?
Why Kramate
We design with your customers in view, and you see the screens long before anything is built.
Instead of
pretty screens based on guesses
With Kramate
We talk to people who buy from you before drawing a single screen.
Instead of: big reveals that miss the mark
With Kramate: Every two weeks we show you the latest designs and ask what you think.
Instead of: hourly bills that keep growing
With Kramate: You get a detailed estimate within a day, and the price is fixed once you agree.
Instead of: files locked away with the designer
With Kramate: You get every file, font list and note, so any builder can pick them up.
Instead of: a design that gets lost in the build
With Kramate: After your builders finish, we check the real product against the designs.
Our approach
You see real progress at every stage, and your builders get designs they can follow.
7 clear steps 7 deliverables you keep
We study your customers, your competitors and how people use your product today, then share what we learn.
We turn the research into a short brief that names the main problems, the goals and what is out of scope.
We draw the paths people take to reach their goals, so every screen has a clear purpose.
We design the key screens in your brand style, offering a few directions before settling on one.
We put a clickable version in front of real users and watch where they hesitate or get lost.
We show you the updated designs, gather comments from your team and refine them until everyone is happy.
We pack up the files, notes and style rules your builders need, and answer their questions.
Tools & technologies
We pick tools that keep research, design and developer handoff in one clear flow.
Expert guide
UI/UX design services turn a business problem into screens people can use without instructions. UX (user experience) design decides what the product should do, in what order, for whom. UI (user interface) design decides how each screen looks and responds, from layout and type to buttons and error messages.
Good design is judged by whether people finish their tasks, not by whether the screens look polished. This guide walks through the stages of a design engagement, what each one should hand you, how accessibility and AI fit in, what to know in the USA, UK, Australia and Singapore, and how to choose a partner.
It is written for owners and product leaders who must brief, buy and review design work, so it avoids tool jargon and focuses on decisions you control.
A design engagement connects three things: what your users are trying to do, what your business needs from the product, and what engineers can build. The work spans research, structure, interaction design, visual design and a handoff that developers can build from without guessing.
Teams usually look for outside design help in one of these situations:
If you only need to find out what is wrong with an existing product, a focused UX audit is a smaller first step than a redesign.
The stages overlap and repeat, but each one answers a different question. If a proposal cannot say what you will hold in your hands at the end of a stage, the stage is not yet defined.
| Stage | Question it answers | Typical deliverables |
|---|---|---|
| Discovery | Who are the users and what must the product achieve? | Goals, user profiles, task list, existing-product review |
| Structure | What content and features exist, and how are they organized? | Sitemap or navigation map, task flows |
| Interaction | How does each step work? | Wireframes and a clickable prototype (see wireframing and prototyping) |
| Visual design | How should it look and feel? | Style, typography, color, screen designs, component states |
| Validation | Can real people use it? | Test notes and a prioritized fix list (see UX research and usability testing) |
| Handoff | Can engineers build it exactly? | Specifications, assets, annotated flows, a shared component library |
Validation belongs before handoff, not after launch. Changing a prototype costs far less than changing shipped code.
Beauty is a poor test. Better tests are observable: can a new user complete the main task unaided, how many errors do they make, and do they recover from them?
Reviewers commonly use the ten usability heuristics from Nielsen Norman Group (opens in a new tab) as a checklist, covering visibility of system status, error prevention, consistency and recognition over recall. The Usability.gov (opens in a new tab) guidelines from the US government offer a similar plain-language reference.
AI tools are useful for narrow, checkable tasks: producing layout variations to react to, drafting interface copy for a designer to edit, summarizing interview recordings, and generating sample data for prototypes.
They do not replace talking to users or judgment about trade-offs. Summaries need checking against the source, and generated screens often ignore accessibility and your existing patterns.
AI also changes what must be designed. If your product includes an assistant or recommendations, the interface has to show when output may be wrong, let people correct it, and ask for confirmation before consequential actions.
Accessibility is cheapest at the design stage, because color, contrast, spacing and focus order are decided there. The Web Content Accessibility Guidelines 2.2 (opens in a new tab) are the benchmark most contracts and laws point to. The W3C’s accessibility fundamentals overview (opens in a new tab) explains the principles for non-niche professionals.
Privacy is a design matter too: clear consent screens, plain-language explanations of why data is collected, and settings people can find. Design reviews should ask what data each screen collects and whether it is needed.
Design choices affect how heavy a page or app is. Fewer custom fonts, restrained imagery and reusable components reduce what each device must download and render. The Web Vitals (opens in a new tab) metrics from web.dev give measurable targets for loading, responsiveness and visual stability.
Accessible and consistent interfaces also last longer, because they need fewer emergency redesigns when laws, devices or brands change.
These are illustrative examples of where design effort tends to pay off, not Kramate client results.
Accessibility and privacy expectations differ by market. Treat this as a starting map and confirm details with legal counsel.
Europe-facing products may also encounter EN 301 549, the European accessibility standard that incorporates WCAG. Kramate publishes four to six hours of overlap with US Eastern time and a full working day with the UK, Australia and Singapore, so design reviews can happen live.
Design effort depends mostly on how much is unknown and how many screens and states there are. The main drivers are:
A fixed price suits a defined scope such as a set of flows. A dedicated team billed monthly suits ongoing product work, and hourly work suits short reviews. Budget for a testing round and for design support while engineers build, since questions always arise.
A dedicated project manager coordinates the work, with daily updates in Slack or Teams and a progress review at the end of every two-week round. We sign an NDA before detailed discussions and transfer all intellectual property, including design files, to you. Kramate can lead the design or embed designers in your team, under fixed-price, dedicated-team or hourly terms. The full step-by-step process is in our design approach.
UX design decides how a product works: who it serves, which tasks it supports and in what order. UI design decides how each screen looks and responds. They are separate skills that must be done together, because a handsome interface on a confusing flow still fails.
Typically user profiles, task flows, wireframes, a clickable prototype, test findings and, with UI work, finished screens plus specifications for developers. Ask for the list by stage before you sign.
It depends on scope, the number of decision-makers and how much research is needed. A short discovery phase gives a practical schedule, and working in two-week rounds shows progress early.
Cost follows screen count, platforms, research depth and accessibility targets. A free consultation and a detailed estimate within 24 hours, as Kramate offers, is more reliable than a quote given before anyone has asked about scope.
You should. The contract needs to transfer intellectual property for designs, assets, fonts licenses and documentation, and the files should be delivered in formats your team can open and edit. At Kramate, all intellectual property is transferred to the client.
Start by finding the problems. A UX audit or a round of usability tests often shows that a few flows cause most of the trouble, which is cheaper than a full redesign.
FAQ
Price follows scope: number of screens, platforms, research depth, prototype fidelity, brand work and handoff needs. Simple marketing flows cost less than complex applications. We send a no-obligation estimate within 24 hours. Research depth matters too: interviews and testing add to the budget but reduce guesswork.
They move through discovery, research, user flows, wireframes, visual design, prototype, testing and handoff. Duration depends on project size, stakeholder availability, number of review rounds and whether research is included. Workshops with your team set goals first, and visual design comes after wireframes are agreed.
You do. Kramate signs an NDA before detailed discussions and transfers all design files, assets and documentation to you, including source files, so your team can keep working on them. The agreement transfers wireframes, prototypes and brand assets, so you are not tied to us later.
We work in Figma, share files early and hold regular reviews with your product owner. Developers get specs, assets and components they can build from. We stay available during build to answer questions. Weekly reviews with your product owner keep decisions moving and keep developers informed early.
UX design is about how a product works: research, flows, structure and ease of use. UI design is how it looks: layout, color, type and visual details. Good products need both, and they work best when planned together. Most products need research, flows and visual design working together rather than one in isolation.
Look for a clear process, case studies showing the reasoning behind decisions, research ability and good communication. Ask who will actually work on your project. A short paid pilot can reveal how a team works. Ask for a case study that explains the problem, the choices made and what was learned.
Avoid skipping user research, changing scope late, involving too many decision-makers and treating design as decoration. Test early with real users and agree success criteria upfront, so the design solves a clear problem. A small test with real users before development removes many arguments about opinions.
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