Requirements Review & Feature Prioritisation
We turn your brief into a prioritised feature list so the prototype focuses on what proves your idea.
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Digital Experience & UI/UX Design
We turn requirements into low-fidelity wireframes and clickable prototypes, then put them in front of users, so you settle flows and features before committing engineering budget.
What’s included
We turn requirements into wireframes and clickable prototypes that you can validate with users and stakeholders before development.
We turn your brief into a prioritised feature list so the prototype focuses on what proves your idea.
We map every step and screen needed, so nothing is missed and estimates are more accurate.
Fast, simple layouts let you debate structure and content early without the cost of polished design.
Detailed layouts with notes on behaviour and content give developers and stakeholders a shared understanding.
Your team and investors click through realistic flows on web or mobile, making the product easy to evaluate.
We test the prototype with target users and fix issues now, long before they become expensive code changes.
We run structured review sessions and consolidate feedback so decisions are made quickly and approvals are clear.
You receive organised files and specs your developers can build from, shortening the path to an MVP.
Need something specific?
Why Kramate
We turn your idea into something you can click, so you learn what works before you pay to build it.
Instead of
waiting months to see anything real
With Kramate
We start within days and show you the first clickable version early.
Instead of: discovering problems after the build is paid for
With Kramate: We test the prototype with real people so changes happen on paper, not in costly work.
Instead of: explaining your idea with words alone
With Kramate: You get a link that anyone can open and click through without help.
Instead of: worrying who can use your concept
With Kramate: We sign a privacy agreement before you share details, and the work is yours.
Instead of: starting over once real work begins
With Kramate: We prepare the files so any builder, ours or yours, can take over smoothly.
Our approach
You click through your idea early, so changes are made on paper, not in code.
6 clear steps 6 deliverables you keep
We read your brief, pick out what the prototype must prove and set aside what can wait.
We chart every step a user takes and list the screens needed, so nothing is forgotten.
We sketch each screen in simple black and white with notes, so layout is settled before any styling.
We link the wireframes into a working demo you can click through and share with your team or investors.
We watch target users try the prototype and fix the problems they find before you spend on building.
We organise the final screens and notes so your developers can start building straight away.
Tools & technologies
We match the tool to how much detail your idea needs, from quick sketches to realistic prototypes.
Expert guide
Wireframing and prototyping services let you test an idea on paper-cheap artifacts before paying for engineering. A wireframe shows structure and priority on a screen. A prototype adds interaction, so a stakeholder or customer can click through a flow and react to it.
The value is not in the drawings. It is in the decisions they force and the problems they expose while changing a layout takes minutes, not sprints. Teams use these services to align stakeholders, de-risk expensive builds and give developers a clear specification.
This guide is organized around fidelity: what question each level can answer, what to test with users, how handoff to developers works, regional points for the USA, UK, Australia and Singapore, and how to choose a partner.
Wireframes define what is on each screen, in what order of importance, and how screens connect. They deliberately leave out color and brand, so reviewers discuss content and flow instead of style. Prototypes connect those screens so a person can attempt a task, such as booking, checking out or approving a request.
They pay back most when:
If you are fixing a visual detail on an existing, well-understood screen, you may not need either.
Fidelity means how closely the artifact resembles the finished product. Moving up the ladder costs more, so match the level to the question you need answered.
| Level | What it looks like | Question it answers |
|---|---|---|
| Sketch or low-fidelity wireframe | Grey boxes and placeholder text | Is the structure and content priority right? |
| Clickable low-fidelity prototype | Wireframes linked into a flow | Can people complete the task in a sensible sequence? |
| High-fidelity prototype | Real colors, type, imagery and lifelike interactions | Does the design feel right, and does it work with real content? |
| Coded prototype | Working front-end code with fake data | Does a complex interaction, animation or data behavior work as intended? |
Teams that call a wireframe a mock-up, or use “prototype” loosely, are common in the UK and Australia. Agree the definitions in your brief so deliverables match expectations.
Tools such as Figma support this whole sequence in one place, and the Figma Help Center (opens in a new tab) explains how prototyping and shared libraries are set up. The tool matters less than whether the team tests the result.
A prototype that nobody outside the project has tried is only an opinion. Give participants lifelike tasks, ask them to think aloud, and watch where they hesitate. The Nielsen Norman Group explains in why small test rounds find most problems (opens in a new tab) that several short rounds with a few people beat one large study, because you can fix issues between rounds.
Review your wireframes against the 10 usability heuristics (opens in a new tab) before testing, to catch obvious issues such as unclear system status or missing error recovery. The Usability.gov (opens in a new tab) site also publishes plain-language guidance on planning tests and writing tasks.
Accessibility is cheapest at the wireframe stage. Reading order, headings, form labels, error messages and the size of tap targets can all be specified before a single line of code. The WCAG 2.2 (opens in a new tab) criteria give a concrete checklist for contrast, keyboard use and focus, and the W3C accessibility fundamentals (opens in a new tab) introduce the ideas in plain language.
Show how layouts change at phone, tablet and desktop widths, and for mobile apps follow the platform conventions in Apple’s Human Interface Guidelines (opens in a new tab) or Material Design 3 (opens in a new tab). A prototype that only works on a large monitor is incomplete.
A good handoff removes guesswork. Developers should receive the final flows, annotated screens, component names, states and edge cases such as errors, loading, empty lists and long text. Where a design system exists, the prototype should use its components so the build matches.
Keep designers and engineers in contact during development, because questions always arise. A short review of the built screens against the prototype at the end of each round catches drift while it is cheap to fix. If you plan to build, pair the design stage with MVP development or web application development.
These are illustrative examples of how prototyping is typically used, not Kramate client results.
Prototypes should be tested with people who resemble your real users in each market. Wording, address and phone formats, date order, currency and payment habits differ, and so do legal notices and consent screens. Confirm specifics with legal counsel.
Kramate offers four to six hours of overlap with US Eastern time and a full working day with the UK, Australia and Singapore, so live walkthroughs and test sessions fit your hours.
Price for wireframing and prototyping services follows how many flows and screens you need and how lifelike they must be. Typical drivers are:
Fixed-price works for a clearly bounded flow. A dedicated team suits continuing discovery on a growing product, and hourly suits a small, uncertain task. Treat the work as an investment that reduces costly rework later.
For wireframing and prototyping services, a dedicated project manager runs the work. You get daily updates on Slack or Teams and a progress review at the end of each two-week round, so you can click through the latest prototype instead of reading a report. An NDA comes first, and all intellectual property transfers to you. Details of the stages are in our approach to prototyping.
The work often follows UX research and usability testing and feeds into UI/UX design services.
A wireframe is a simplified drawing of a screen’s structure and content priority. A prototype links screens and adds interaction, so a person can attempt a task. Wireframes settle layout, prototypes test whether the flow works.
Start with low fidelity to settle structure and flow cheaply, then raise fidelity when you need to judge look, feel and real content. Choose the level based on the question you need answered.
Give a handful of representative users lifelike tasks, ask them to think aloud and note where they struggle. Repeat in short rounds, changing the design between each one, until the main tasks succeed without help.
Usually it is worthwhile. A prototype is far cheaper to change than code, and it exposes unclear flows before developers start. A very small, well-understood tool may not need a full one.
Layout and content hierarchy, navigation, key interface elements, labels, notes on behavior and states such as errors and empty views. It omits color and branding on purpose, so reviewers focus on structure.
It depends on the number of flows, the fidelity required and how fast feedback arrives. Agreeing a bounded set of core journeys first keeps the timeline predictable, and short review rounds keep it moving.
FAQ
Price depends on screen count, fidelity (low-fidelity sketches versus clickable high-fidelity prototypes), interaction detail, number of user roles and revision rounds. We send a no-obligation estimate within 24 hours. A clickable prototype with realistic transitions costs more than a set of grey-box layouts.
It runs from requirements and user flows to low-fidelity wireframes, review, interactive prototype and testing. Duration depends on screen count, feedback speed and how much your requirements change during review. Early sketches are reviewed first, and interactive prototypes are only built for flows you have approved.
You do. We sign an NDA before detailed discussions and transfer wireframes, prototypes and source files to you. Your idea stays confidential, which matters when you share a prototype with investors or testers. Because early concepts are often unreleased products, we keep access to them restricted.
We deliver in Figma with annotations, flows and component notes. Your designers can extend them into visual design, and developers can use them as a build reference. We join a handoff call to explain decisions. Frames are named and annotated so your visual designers or developers can pick them up without guessing.
A wireframe is a simple layout showing structure and content placement. A prototype is clickable and simulates how the product behaves. Wireframes settle layout early, prototypes let people try the flow before any code is written. Wireframes show the structure while prototypes let you tap through and feel the flow.
Prototypes let you test ideas with real users and stakeholders at far lower cost than changing finished code. Problems found early are cheaper to fix. They also help investors and teams see the same thing. Showing a clickable flow to five customers can save weeks of rebuilding later.
Use low fidelity to explore structure and flow quickly. Use high fidelity when you need realistic user testing, stakeholder sign-off or investor demos. Many projects start low and raise fidelity for the screens that matter most. Choose high fidelity only for screens you will show to investors or run through user testing.
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